using System;
using System.Collections.Generic;
using ns26;
using ns27;
using Triton.Game.Mono;

namespace Triton.Game.Mapping
{
	[Attribute38("WeaponSocketMgr")]
	public class WeaponSocketMgr : MonoBehaviour
	{
		public List<WeaponSocketDecoration> m_Decorations => method_3<Class271<WeaponSocketDecoration>>("m_Decorations")?.method_25();

		public WeaponSocketMgr(IntPtr address, string className)
			: base(address, className)
		{
		}

		public WeaponSocketMgr(IntPtr address)
			: this(address, "WeaponSocketMgr")
		{
		}

		public static bool ShouldSeeWeaponSocket(TAG_CLASS tagVal)
		{
			return MonoClass.smethod_14<bool>(TritonHs.MainAssemblyPath, "", "WeaponSocketMgr", "ShouldSeeWeaponSocket", new object[1] { tagVal });
		}

		public void UpdateSockets()
		{
			method_8("UpdateSockets");
		}
	}
}
